How to Easy Find Slimes in Minecraft

Slimes are bouncy, cube-shaped hostile mobs that spawn deep underground in particular chunks, or at night in swamp biomes.

Spawning [ ]

Slimes spawn in the Overworld in specific "slime chunks" below layer 40, regardless of light levels. They can also spawn in swamp biomes between layers 50 and 70 in light levels of 7 or less, with these layers tending to be near the surface.

Only sizes 1, 2, and 4 (NBT Size tag values 0, 1 and 3 respectively) spawn naturally. With use of /summon, slimes can potentially range from size 1 to 256 (NBT Size tag 0–255)/1 to 128 (NBT Size tag 0-127)

Like most other hostile mobs, slimes do not spawn within 24 blocks (spherical) of any player, despawn over time if no player is within 32 blocks, and despawn instantly if no player is within the despawn radius (128 blocks in Java Edition, 44 to 128 blocks in Bedrock Edition depending on simulation distance[ verify ]).

A slime needs roughly a 3×2.1x3 free space to spawn. The area in which the slime spawns must be clear of solid or liquid obstructions. When a slime attempts to spawn, the game checks for the space requirement of a large slime, and the size is determined later. Therefore, since large slimes are slightly taller than 2 blocks, no slimes, regardless of size, are able to spawn at all in 2-block-high areas. Also, since large slimes are slightly wider than 2 blocks, and mobs spawn at the center of a block, having any block within the 3×2.1x3 area, even as thin as a glass pane, can prevent a slime of any size from spawning.

Slime size is affected by regional difficulty: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty.

Slime Spawning On Light-Emitting Blocks
Block Can Spawn
Beacon No
Campfire No
Conduit No
End Gateway No
End Portal No
Glowstone No
Fire No
Lava No
Lava Cauldron No
Jack o'Lantern Yes
Lantern No
Redstone Lamp Yes
Respawn Anchor Yes
Sea Lantern No
Sea Pickle No
Shroomlight No
End Rod No
Cave Vines Yes
Torch Yes
Blast Furnace Yes
Furnace Yes
Smoker Yes
Candle No
Glowing Obsidian Yes
Crying Obsidian Yes
Nether Portal No
Soul Campfire No
Soul Fire No
Soul Lantern No
Soul Torch Yes
Ender Chest No
Glow Lichen Yes
Redstone Torch Yes
Amethyst Cluster No
Amethyst Bud Yes
Magma Block No
Brewing Stand No
Brown Mushroom Yes
Dragon Egg No
End Portal Frame No
Sculk Sensor No
Light Block No

Swamps [ ]

In swamps and mangrove swamps, slimes may spawn at night between the heights of 50 and 70 when the provided light level is 7 or less. They spawn most often on a full moon, and never on a new moon.

More precisely, the game checks two factors:

  1. If the light level is equal to or less than a random integer (from 0 to 7)
  2. If the fraction of the moon that is bright is greater than a random number (from 0 to 1)

If these conditions are met and the altitude is acceptable, there is a 50% chance of spawning a slime.

"Slime chunks" [ ]

Slimes spawn throughout the world (except mushroom fields and deep dark biomes) below level Y=40 regardless of light level, but only in certain chunks; 110 of all chunks.

Java Edition [ ]

In Java Edition, these "slime chunks" are determined pseudo-randomly by combining their chunk coordinates with the seed of the world:

                        import            java.util.Random            ;            public            class            checkSlimechunk            {            public            static            void            main            (            String            args            []            )            {            // the seed from /seed as a 64bit long literal            long            seed            =            12345L            ;            int            xPosition            =            123            ;            int            zPosition            =            456            ;            Random            rnd            =            new            Random            (            seed            +            (            int            )            (            xPosition            *            xPosition            *            0x4c1906            )            +            (            int            )            (            xPosition            *            0x5ac0db            )            +            (            int            )            (            zPosition            *            zPosition            )            *            0x4307a7L            +            (            int            )            (            zPosition            *            0x5f24f            )            ^            0x3ad8025fL            );            System            .            out            .            println            (            rnd            .            nextInt            (            10            )            ==            0            );            }            }          

That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive is generated. If that number is 0, the chunk can spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that xPosition, and zPosition are 32-bit integers (ints).

Bedrock Edition [ ]

The slime chunk algorithm in Bedrock Edition is different from in Java Edition. The algorithm doesn't depend on the world seed, thus the chunks that slimes can naturally spawn in inhabit the same coordinates for every world.[1]

Drops [ ]

If a slime's size is 1, it drops 0-2 slimeballs. This can be increased by 1 per level of Looting, for a maximum of 5 slimeballs.

Slimes also drop experience points equal to their size: 4 for large slimes, 2 for medium slimes, or 1 for small slimes. Because slimes split into 2-4 smaller slimes when they die, a player can earn a possible maximum of 28 experience points from killing one large slime and all the slimes that split from it.

Behavior [ ]

A slime jumping.

Slimes move by hopping, which they do every 10 to 30 ticks (12 to 112 seconds), and can swim in water and climb ladders and scaffolding. Unlike other mobs, slimes continue moving when no players are nearby. Their exact routine is as follows:

The slime searches for a player (or, failing that, an iron golem or snow golem) within 16 blocks (spherical) distance.

  • If no target is found, the slime waits 10 to 30 ticks (12 to 112 seconds). Then it changes direction by a random amount up to 57.26° (1 radian) left or right, jumps forward, and repeats the process.
  • If a target is found, the delay before jumping is 13 as long (3 to 10 ticks), and the slime's direction is set directly toward the target before jumping.

A slime's maximum health is equal to its size squared, and its dimensions are 0.51 blocks times its size in each dimension. When a slime attacks, it deals damage equal to its size, except for size 1 (smallest) slimes, which do no damage, and do not prevent sleeping. Because small slimes still have a hostile AI, they continuously attack the player.

A slime's jump distance also depends on its size; a slime jumps a distance slightly farther than its length. When landing, several slime particles 18 its size appear.

When a slime larger than 1 dies, it spawns 2-4 new slimes equivalent to its size divided by 2, rounding down. A slime that was named with a name tag produces smaller slimes with the same name when it dies.

A slime's attack speed is twice that of other melee-combat mobs.[2] This speed is noticeable when the slime has the player cornered at a wall. Mobs like zombies and spiders attack at a rate of one hit per second, while slimes attack at a rate of two hits per second. Slimes damage all players and iron golems‌[ JE only ] they collide with, unlike other mobs that damage only those targets they specifically attack.

Slimes in water attempt to swim to the surface if possible. If forced to stay submerged, they eventually drown, splitting into smaller slimes that drown and finally drop slimeballs.

Sounds [ ]

Clock JE3.gif

This section needs to be updated.

Please update this section to reflect recent updates or newly available information.
Reason: changes in 1.16

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Slime attacks Friendly Creatures Plays when slime deals damage entity.slime.attack subtitles.entity.slime.attack ? ? 16
Slime dies Friendly Creatures Played when slime dies entity.slime.death subtitles.entity.slime.death ? ? 16
Slime dies Friendly Creatures Played when tiny slime dies entity.slime.death_small subtitles.entity.slime.death ? ? 16
Slime hurts Friendly Creatures Played when slime is hurt entity.slime.hurt subtitles.entity.slime.hurt ? ? 16
Slime hurts Friendly Creatures Played when tiny slime is hurt entity.slime.hurt_small subtitles.entity.slime.hurt ? ? 16
Slime squashes Friendly Creatures Played when slime jumps entity.slime.jump subtitles.entity.slime.squish ? ? 16
Slime squashes Friendly Creatures Played when tiny slime jumps entity.slime.jump_small subtitles.entity.slime.squish ? ? 16
Slime squashes Friendly Creatures Played when slime lands on ground entity.slime.squish subtitles.entity.slime.squish ? ? 16
Slime squishes Friendly Creatures Played when tiny slime lands on ground entity.slime.squish_small subtitles.entity.slime.squish ? ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Slime slime entity.minecraft.slime

Bedrock Edition:

Name Identifier Numeric ID Translation key
Slime slime 37 entity.slime.name

Entity data [ ]

Slimes have entity data associated with them that contains various properties.

Java Edition:

  • Entity data
    •  Size: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc. The sizes that spawn naturally are 0, 1, and 3. Values that are greater than 126 get clamped to 126.
    •  wasOnGround: 1 or 0 (true/false) - true if the slime is touching the ground.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png Adventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity. adventure/root
Advancement-plain-raw.png Monster Hunter
Kill any hostile monster Adventure Kill one of these 34 mobs:
  • Blaze
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey s and skeleton horsemen are counted in this advancement.
adventure/kill_a_mob
Advancement-fancy-raw.png Monsters Hunted
Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs:
  • Blaze
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey s and skeleton horsemen are counted in this advancement.
adventure/kill_all_mobs

Video [ ]

Note: Slimes can also spawn in swamps, not only in caves, as the video says.

History [ ]

Java Edition Alpha
v1.0.11 Slime JE1.png Slime JE1.png Slime JE1.png Added slimes.
Slimes are the fifth hostile mob added to the game.
There are three sizes of slimes: small, medium, and big. Their exact size values in comparison to modern slimes is unknown.
If slimes are dealt more damage than they have remaining health, they do not split or drop slimeballs.
v1.0.12 Big slimes no longer spawn in peaceful.
Slimes now have sound effects.
The targeting and attacking of slimes has been fixed.
v1.0.13 Slime JE2 BE1.png Slime JE2 BE1.png Slime JE2 BE1.png The texture of slimes has been changed.
v1.0.14 Slime spawning has been reduced as they now appear in abundance.
A miscalculation in the new limit has now caused slimes to spawn only in strange locations, so natural slime spawning has been disabled.
v1.0.17 Slimes now spawn in multiplayer.
v1.2.0 Slime spawning has been completely disabled.
Java Edition Beta
1.2_01 Slimes have been returned to the game.
Small slimes now drop 0 - 2 slimeballs.[3]
Slimes are currently rare.
1.3 Slimes have now become more common.
1.4 A multiplayer bug has been fixed where slimes split were visible only to the player that caused them to split and would not take any damage.[4] Because these slimes were client-side, the player could remove them only by exiting and logging back into the server.
1.5 Slimes no longer spawn in peaceful difficulty and attack only when provoked.
Java Edition
1.0.0 Beta 1.9 Prerelease 5 Slimes now spawn on levels 0-39 rather than 0-16, making them much more common.
1.1 11w49a Added slime spawn egg, allowing the player to spawn slimes.
1.3.1 12w15a The slime spawning rate in superflat worlds has been decreased.
12w25a The slime spawning rate in superflat worlds has been decreased, even more.
1.4.2 12w38a Slimes now have a new mob sound, the same as magma cubes, to make the sounds more realistic.
12w40a Slimes are now easier to find as they spawn in swamp biomes at low light level. Since slimes can't swim, it is quite likely that they jump in deep water and eventually drown.
1.5 13w10a Slime spawn rates in swamps now depend on the current moon phase.
1.7.2 ? Huge slimes can now spawn while summoning with a command block.
1.8 14w06b Slimes can now swim as a result of the update to the new AI.
Slimes now randomly change direction every so often, reducing the chance of them getting stuck in walls or corners.
Slimes now randomly despawn over time if no player is within a 32 block range.
The jumping mechanics of slimes have been changed. The distance they are able to jump corresponds to their size; they jump approximately the same distance as the length they are. They also turn and face their whole body to the player while attacking.
1.11 16w32a The entity ID for slimes has been changed from Slime to slime.
1.14 18w43a Slime JE4 BE2.png Slime JE4 BE2.png Slime JE4 BE2.png The texture of slimes has been changed.
1.16 20w06a Small slimes now make sounds again when moving.[5]
1.17 21w10a The maximum size of slimes has been decreased from 256 to 128.
Pocket Edition Alpha
v0.9.0 build 1 Slime JE2 BE1.png Slime JE2 BE1.png Slime JE2 BE1.png Added slimes and slime spawn eggs.
build 2 Slimes now have sounds.
Slimes now spawn naturally.
v0.10.0 build 1 Slimes now have bouncing animations.
v0.12.1 build 1 Slimes now have particles when jumping.
Slimes now drop slimeballs.[ verify ]
v0.13.0 build 3 The spawning of slimes has been improved.
Bedrock Edition
? Slimes spawn commonly in flat worlds.
1.10.0 beta 1.10.0.3 Slime JE3 BE2.png Slime JE3 BE2.png Slime JE3 BE2.png The texture of slimes has been changed.
1.16.201 The slime spawning rate in flat worlds has been decreased.[ verify ]
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Slime JE2 BE1.png Slime JE2 BE1.png Slime JE2 BE1.png Added slimes.
TU14 1.04 The slime spawning rate in superflat worlds has been decreased.
New Nintendo 3DS Edition
0.1.0 Slime JE2 BE1.png Slime JE2 BE1.png Slime JE2 BE1.png Added slimes.

Issues [ ]

Issues relating to "Slime" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • In Java Edition, with commands, the size of slimes can be customized. Sizes go from 1 up to 256; the size-256 slime is the largest of any mob in the game, bigger than the ender dragon.
  • Because a slime's movement speed is tied to its size it becomes impossible for the player to outrun a size 8 slime on flat ground without potion effects.
  • When a slime searches for nearby targets or checks to see if it should despawn, it checks from a point at the center of its hitbox on the x and z-axis and the bottom of its y-axis. Therefore, a custom-size slime sufficiently huge can be right in front of the player and be completely passive, and it may even despawn if the slime is large enough.
  • Green-colored Slimes are also present in Minicraft, a 2D Minecraft-inspired game also created by Notch.
  • If a player walks inside a slime, they can see the slime itself inside of a slime block.
  • if the player looks at the corner of a glass block, the slime inside the slime block disappears, looking like the slime block is alive.

Gallery [ ]

Screenshots [ ]

In other media [ ]

See also [ ]

  • Magma Cube – A similar mob that spawns only in the Nether and drops magma cream
  • Tropical Slime - A variant that is found in Minecraft Earth

References [ ]

  1. The Bedrock Edition slime chunk algorithm was reverse engineered by @protolambda and @jocopa3 and can be found on GitHub:[1]
  2. MC-131426
  3. http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft
  4. http://www.youtube.com/watch?v=wyNvBkn4E3U
  5. MC-97958

peterspritand.blogspot.com

Source: https://minecraft.fandom.com/wiki/Slime

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